![]() ![]() It’ll be painful enough in ranked matches, so I probably won’t do very many of those… but very painful in SP/unranked matches. I really don’t look forward to the time where I’ve actually played it for a week, month, or year+, as I’ll be hitting the 200 pop cap in my sleep. I bumped my head into that 200 pop ceiling 75% of the games I played in Tech Stress, and that’s when I don’t even know the game very well or its interface. So we might get Age Of Mythology mods too in future along with higher population limit. When you change the dynamic like that then you have to take other considerations to balance out over powered units. But to have 200 for SP games and games with friends? Not desirable at all.Ģ00 pop is nothing, especially when siege and elephants fill up multiple pop spaces. Red Alert 3 is best example, after decade later, there are more mods available for RA3 which changed the units much such as Celestial Mods, Modern Warfare mods, etc. Age of Empires 4 uses a population limit of 200. For the record, I’ve said many times before that 200 pop for ranked games is fine… sounds good. I was replying to DedlyYetti’s general question, “Do you really want to make 200 villagers to make 300 army?”, and their expression of love regarding the 200 pop.Īnything about this topic just goes in circles fueled by out-of-context comments and spins on words. Matchmaking and ranked will always be 200 pop as well. Let me playtest in editor without building my mod, close editor, start game, set up game, go to unit fight area and test. The values are in the files, open them for functional editing or show how. Well not really, the game is mostly balanced and designed around 200 pop. Let me change pop limit in files - Let me change pop increase of buildings without beeing a software developer myself. It feels ridiculous having to go back to AoE II in order to get actual huge battles. Just tie it to game configuration so people with low-end rigs cannot activate it by error. And I’m sorry, but simply cannot believe the game couldn’t manage to move a 300 pop cap. People that don’t want to just compete deserve more spectacular battles. You know, like the ones that were shown in the trailers…īecoming more or less used to the artstyle, and knowing devs have commited to bring required QoL improvements, the 200 population limit in every game mode is clearly becoming the biggest turndown for me. At least not for unranked matches in which people want to enjoy huge battles. 200 seems reasonable for ranked, but having to calculate which troops are you recruiting exactly discounting one by one because of the limit is just… not fun. Hello Explorers We hope that you’re enjoying the release of Age of Empires III: Definitive Edition as it continues the story that began 15 years ago while writing an all-new chapter in the Age of Empires saga. There are still moments in which I miss more detail or a realistic touch, but overall when you are busy enjoying the smooth gameplay, it’s just good.īut what I’m more sure than ever after all those games is that AoE IV definitely needs a customizable population limit. After playing a lot of games I’ve to say that the artstyle, while still not as good as it could, stays unnoticed for a big part of every game. ![]()
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